100DaysChallenge.jpg

100 Day Design Challenge

I officially began on February 26, 2017 and completed the design challenge on June 5, 2017. I began with little to no design knowledge, and my goal was to become familiar and quicker with design tools and see how much I've improved from Day 1 all the way to Day 100.

The most valuable lesson I’ve learned in the past 100 days was that designing wasn’t just simply placing nice colours and shapes onto a page. It’s really about solving the greater user experience problem, to provide a seamless, problem-free experience for all users, whether it be within an app or a website.

Day 42 - Race to the Top

Day42.png
 

I love the neon colours on this one. I wanted to go for a techno/electronic-like leaderboard for a non-existent game.

This was really fun to create, especially when I was choosing who to add on the leaderboard. The small details that I like are the three dots in the middle, where it can expand to all the users between "You" and the top 3 of the leaderboard. Another thing I added was the Online/Offline availability. All the users are outlined either in green or in red. Green states that the user is currently playing the game, and red states that they are not in the game. I wasn't too sure if the green and red colours would make the screen look really busy, as it adds two extra colours to the page. However, this is something many games do, so I decided to keep them.

One thing I didn't assign a task to are the neon bars for each user. It doesn't really state what the bar is for nor what it's supposed to show. I was thinking using it as the user's current health within the game.

 
Andrea Ho