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100 Day Design Challenge

I officially began on February 26, 2017 and completed the design challenge on June 5, 2017. I began with little to no design knowledge, and my goal was to become familiar and quicker with design tools and see how much I've improved from Day 1 all the way to Day 100.

The most valuable lesson I’ve learned in the past 100 days was that designing wasn’t just simply placing nice colours and shapes onto a page. It’s really about solving the greater user experience problem, to provide a seamless, problem-free experience for all users, whether it be within an app or a website.

Day 62 - Movie Time

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I wanted to go light today. Nothing too hard, but still learn the basic functions of Sketch.

I would say the most tedious and least fun part was definitely the seatings grid. This involved constant grid checks, specific alignment details, and the right spacing between all the squares. As for the colours, I had the most trouble on the seating grid screen. I wanted the colours to align with Rogue One's poster, but also have enough colour and shades to differentiate the available and unavailable seats. Another thing I had to work with was the space under the seating. I wasn't sure of what information the users would want to have. Thinking from previous experiences, I remember only price and number of tickets were important to me. And that was what I included. To avoid a blank white space underneath the information, I included a convex rectangle under the Checkout button.

I wouldn't say this design was one of my favourite ones, but I'm happy with the outcome with the time I had.

 
Andrea Ho